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《全境封锁2》TU11正式版更新内容一览

时间:2024-03-04 18:42  来源:西西手机下载  作者:MarcNEO18慎重特工

全境封锁2将于2020年9月22日更新到TU11版本,此次更新都有哪些内容呢,下面就给玩家们带来《全境封锁2》TU11正式版更新内容一览,。

新赛季

A new season is almost upon us! Starting on September 22nd, Concealed Agenda offers 12 weeks of in-game activities and unique rewards. Season 3 brings a new Seasonal Manhunt, new Leagues, a new Global event and new unique rewards, as well as an Apparel Event.

一个新的季度活动来啦! 从9月22日开始,将提供12周的游戏内活动和独特的奖励。 第3季带来了新的季节性Manhunt,新的联盟,新的全域事件和新的独特奖励以及服装事件

· New Manhunt tasking you to take on 5 rogue agents over a 12-week period starting September 22nd. Bring down all five to unlock the new Shrapnel trap skill variant.

· 新搜捕目标要求用户在9月22日开始连续12周内击杀5名叛变特工。 击杀5名目标后解锁新陷阱技能分支

· Bardon Schaeffer, Leader of the BTSU Unit of the Black Tusk is this Season’s prime target.

· 新黑色獠牙神秘部队 巴顿 谢尔佛是主要目标

· New Global Event SHD Exposed. 全新全域 等级

· New Apparel Event: Last Resort.新服装活动 最终目标

· New Leagues Shade, Wraith, Dusk & Belfry.新联盟

· New Rewards 新装备新奖励

· 2 new Exotics 2件奇特装备

· 1 new Gear Set 1套机密绿装

· 2 new Named Weapons 2个新具名武器

· 2 new Named Gear 2个新抗性改造模组

· 1 new Brand Set 1个全新金装品牌

· Participating in the activities above will earn players Season experience contributing to their Season level.

· 参加上述活动将为用户带来赛季经验,从而获得季度等级奖励。

· Playing Conflict will contribute XP by gaining Conflict Levels beyond 30. 冲突战等级30级以上获得更多经验奖励

· Playing in the Dark Zone will contribute XP by gaining DZ Levels beyond 30. 暗区等级超过30级后获取奖励更多经验


全新PVE模式-高峰大厦

Title Update 11 introduces the new PvE game mode The Summit for free to all owners of the Warlords of New York expansion. The Summit brings agents to a skyscraper occupied by hostile factions, and as you progress towards the top the difficulty gradually will increase, and you will start seeing more ruthless enemies standing in your way. The Summit is designed to be highly replayable and also meant to offer a challenge to everybody, from our most dedicated agents to our newer agents. Floors will be different each time you fight your way through the building, as floors are randomly selected from a number of preset designs and gets populated by random AI spawns.

TU11 将为持有纽约军阀用户免费提高全新高峰大厦新PVE模式,爬楼最高有100层,越高难度越高。本次模式是极具挑战和耐玩性,每一层都是随机生成地图

Progression throughout the floors is saved at specific rally points, and players can leave and jump back in where they left off without losing their progress. The total time to reach floor 100, and thus unlock all the difficulties, can vary greatly depending on the players skills and equipment as well as their team configuration

爬楼中有部分保存检查点,用户只要攻略到一定楼层就会保存记录所在检查点位置,用户不需要一次直冲100层,可以多次重复挑战直到通关100层

· Highly replayable PvE game mode 极高耐玩度 pve 模式

· 100 floors to fight your way through 100层等级挑战

· Checkpoint system 检查站

· Unique rewards 独特奖励

Based on PTS feedback, we have made the below improvements for the release of Title Update 11, but work to bring the mode closer to our vision for the mode has already begun for the interim Title Update 11.1 and beyond.

根据之前PTS测试我们会对TU11 正式服 进行以为改版,官方TU11.1都已经在改进日程上了

· Added greater variety and diversity in objective types as you progress through The Summit.

· 提升随机多样性

· Changed the Hostage revive timer to be longer, giving more leeway to reach them before the objective fails.

· 将人质恢复计时器更改为更长的时间,从而在目标失败之前有更多的回旋余地

· Increased the radius of the hack zone for EMP objectives.

· 增加了用于EMP目标的黑客区的半径

· Increased the amount of loot caches scattered around the building, which contents scale with difficulty.

· 增加了散布在建筑物周围的战利品缓存的数量,其内容难以扩展。

· Reduced number of directives on Legendary Floors 91-100. Now has 3 random directives (previously had 4).

· 减少传奇楼层91-100上的政令数量。 现在有3个随机指令(以前有4个)

· We saw the PTS feedback about this and those who prefer the tougher difficulties will not need to grind through the first 50 floors if they don't want to.

· 我们看到了PTS对此的反馈,玩家们更喜欢较高难度起步点

· We are by default unlocking Rally Points up to 51 (this is the start of Heroic floors)

故此用户可以每次从51楼英雄难度楼层起步爬楼

· In addition to the new objectives added in PTS Phase 2, there are a couple more coming for TU11

· 除了PTS第二阶段中添加的新目标之外,TU11还有更多其他目标

· Adjusted frequency of certain objective types based on PTS data/feedback

· Tuned Drone Ambush objective

· Rogue Agent Encounters will be able to occur on Legendary Summit floors (still disabled for DC Strongholds)

· 叛变特工仍然是会随机出传奇难度下

· Added exotic fireteams for Legendary (so occasionally you will see some unusual and challenging

· 传奇难度下会出现更多随机高难度挑战

· combinations of certain enemy types)

· Crew Ambush will no longer occur on Legendary floors

· 传奇楼层不再发生伏击伏击


新外观UI改造模组

Appearance Mods (aka TranSmog) will become available to you in Title Update 11, allowing for much greater customization of your Agent’s visual look. You will save the appearance of all obtained gear following the release of Title Update 11, allowing you to override your gear’s look with the gear of your choosing.

外观更新(又名TranSmog)将在TU11中向您提供,从而可以更大程度地自定义代理的视觉外观。 在TU11发布后,您将保存所有获得的装备的外观,从而使您可以使用所选的装备替代装备的外观。

· All gear is supported by Appearance Mods. 装备上改造模组为通用模组。不在分为 火 体 电

· Weapons and Exotics are excluded. 武器以及奇特装备不变

· Note: When logging in to TU11, you will need to log in to each of your characters to unlock the looks of all owned gear.

· 注意:登录到TU11时,您将需要登录到每个角色以解锁所有拥有装备的外观。

· This only needs to be done once and you do not need to save the gear to keep their looks available moving forward.

•这仅需要执行一次,并且无需保存齿轮即可保持其外观向前移动。


铁驹行动-探索模式

· Discovery mode of the Operation Iron Horse raid will be available to all players with Title Update 11.

· TU11的所有用户都可以使用“铁马行动”探索模式。


新奇特-武器

MPX Submachine Gun: Backfire 冲锋枪 逆火

· Dealing damage to enemies adds a stack of +1% critical hit damage, up to 200 stacks, lasting 10s.

· 对敌人造成伤害会增加一叠+ 1%致命一击伤害,最多200层,持续10s。

· On reload, apply a 10s bleed to yourself, which deals 0.5% armor damage per stack.

· 上弹时,对自己施加10s出血,每层造成0.5%的装甲伤害。


奇特背包-追悼

· Enemies you kill drop a trophy on death. Collecting trophies provides both a short- and long-term buff, the first of which scales with the number of core attributes equipped and lasts 10s.

· 击杀敌人会死掉一个强化核心。 强化核心可以提供短期和长期的增益效果,其中第一个核心装备的核心属性数量而定,持续10秒

· +5% weapon damage per red core 每个红色核心+ 5%武器伤害

· +10% bonus armor per blue core 每个蓝核+ 10%额外护甲

· +5% skill efficiency per yellow core 每个黄芯技能效率提高5%

· For every trophy collected, gain an additional +1% weapon damage, +1% skill efficiency, and +0.1% armor regeneration for 300s. Maximum 30 stacks.

· 每收集一个核心,额外获得+ 1%的武器伤害,+ 1%的技能效率和+ 0.1%的护甲再生,持续300秒。 最多30叠


奇特衣服-瑞吉威的骄傲

· Shooting enemies within 10m applies bleed to the target.

· 在10m内射击敌人会使目标流血。

· Repair 1-25% of your armor per second for every enemy that is bleeding within 10m.

· 对于10m内流血的每个敌人,每秒修复您的装甲的1-25%

· 1 enemy: 1%

· 2 enemies: 4%

· 3 enemies: 9%

· 4 enemies: 16%

· 5 enemies: 25%


新机密绿装

Hunter’s Fury 猎人怒火

An offensive gear set specializing in aggressive close combat.

一套近战纯火装备

Core: Weapon Damage (Red)核心属性 是火力

Set bonuses:品牌天赋

· 2+ Pieces

· +15% SmG Damage +15%冲锋枪伤害

· +15% Shotgun Damage +15%霰弹枪伤害

· 3+ Pieces

· +20% Armor on Kill +20%击杀回复装甲

· +100% Health on Kill +100%击杀回复生命力

· 4+ Pieces

· Apex Predator: Enemies within 15m receive a debuff, increasing your weapon damage against them by +20%. Killing a debuffed enemy with your weapon disorients other enemies within 5m, and amplifies weapon damage by 5% for 10s, stacking up to 5 times.

· 15m内的敌人受到减益,使您对其的武器伤害提高+ 20%。 用武器杀死一个减益的敌人会使5m内的其他敌人迷失方向,并将武器伤害提高5%,持续10s,最多叠加5次。

· Chest

· Endless Hunger: Increases the duration of Apex Predator stacks from 10s to 30s.

· Backpack

· Overwhelming Force: Increases the radius of disorient on Apex Predator kills from 5m to 10m.


新陷阱分支

Shrapnel trap 陷阱碎片

· The Shrapnel trap scatters a minefield of Small explosive devices that can attach to any surface (including enemies) and then detonate based on enemy proximity.

· 弹片陷阱将小型爆炸装置的雷场散布在地雷上,这些爆炸装置可以附着在任何表面(包括敌人)上,然后根据敌人的接近程度引爆。

· Note: This skill will become unlockable in-game when the Prime Target of Season 3 becomes available but is available on the PTS for feedback and testing purposes.

· •注意:此技能分支需要完成第三季度活动击杀目标后获取,PTS当时能使用是测试。


新具名武器

SIX12 Shotgun: The Mop

· +10% Armor on Kill 属性 + 10%护甲击杀

KARD-45 Pistol: TDI "Kard" Custom

· +1 Skill Tier when used +1技能分阶

Belstone Armory Chest: Everyday Carrier 完美效率第一

· Perfectly Efficient: Using an armor kit has a 75% chance to not consume the armor kit. Specialization armor kit bonuses are increased by 100%.

Belstone Armory Backpack: Liquid Engineer 完美吸血生物

· Perfect Bloodsucker: Killing an enemy adds and refreshes a stack of +12% bonus armor for 10s. Max stack is 10


新金装品牌

Belstone Armory 贝斯通军火

A defensive brand set primarily focused on self-sustain and efficient repairs.

Core: Armor (Blue) 核心属性蓝

Set bonuses:

1. +1% Armor Regen + 1%护甲回复

2. +10% Armor on Kill + 10%护甲击杀

3. +20% Incoming Repairs + 20%的受到修复


新武器

Shotgun: SIX12

· A compact, 6-round, cylinder-fed shotgun, optimal for close-quarters urban combat.

Pistol: KARD-45

· Prototype semi-automatic pistol, chambered in .45 ACP, utilizing the same technology as the Vector, but in a much Smaller package.


新属性-技能效率

Similar to Weapon Handling, Skill Efficiency is a new attribute that modifies multiple skill-focused attribute bonuses at the same time.

与控制力类似,技能效率是一种新属性,可同时修改多个以技能为中心的属性加成。

+1% Skill Efficiency is equal to: +1%的技能效率等于:

· +1% Skill Damage 技能伤害

· +1% Skill Haste 技能加速

· +1% Skill Duration 持续时间

· +1% Skill Health 技能生命力

· +1% Repair Skills 修复能力

· +1% Status Effects

Developer comment: Skill Efficiency is currently only available on the new "Memento" exotic backpack.


New Directives

· Fragile Armor – (Replaces “Hard to Earn”): Armor breaks apply a stack of "Broken" to the agent up to a maximum of 4. Each stack of broken reduces an agent's max armor by 20%. Using an armor kit removes one stack of Broken.

· Scavenged Skills – (Replaces “Cool Skills”): Skill cooldowns do not progress on their own. Agents must collect Skill Parts as drops from enemies and broken weak points. Each part collected reduces cooldowns.


全域活动

Developer Comment: After reviewing the Global Events as a whole, we decided that the Global Events introduced in Season 1 did not provide the power boost to agents that we desire. As such, the following global events have been re-worked to provide a significant boost to player power.

· Guardians – The buff provided from killing a Guardian angel now grants the ability to penetrate guardian protection. In addition, the buff renews its duration with each kill, permitting agents to chain kills throughout an entire fireteam without necessarily defeating all guardians first. Additionally, defeating all guardians in a fireteam now prevents the surviving members from regaining protection for an amount of time based on their veterancy. (Standard enemies will not be able to receive protection for a long time, named enemies can regain protection quite quickly.) Finally, melee attacks against protected enemies will briefly rob those enemies of their protection.

· 监护人–杀死监护人天使可获得的增强效果现在可以穿透监护人保护。 此外,buff每次击杀都会延长其持续时间,允许特工在整个火力发动中串连击杀,而不必先击败所有守护者。 此外,击败一支火力队中的所有监护人现在可以使幸存的成员在一定时间内根据其老练经验重新获得保护。 (标准敌人很长一段时间都无法获得保护,指定敌人可以很快恢复保护。)最后,对受保护敌人的近战攻击会短暂地抢夺那些敌人的保护。

· Polarity Switch – The shock for shooting opposite-polarity enemies has been removed. Values for the strength of the stacking buff have been updated to provide a significant power boost to agents.

· 极性开关–消除了射击相反极性敌人的电击。 堆积增益的强度值已更新,可为代理商提供强大的动力。

· Reanimated – The green cloud produced by killing enemies with a headshot no longer harms agents. This cloud now heals agents and provides a significant boost to their firepower while standing within it. The green cloud continues to significantly harm enemies.

· 复活–通过爆头杀死敌人而产生的绿色云不再伤害特工。 现在,这朵云可以治愈特工,并使其站在内部时大大提高他们的火力。 绿云继续严重伤害敌人。


Mods

· Mod slots on backpacks, chests, and masks are now generic, and no longer associated with a specific offensive, defensive, or utility mod type. 背包,衣服和口罩上的Mod插槽现在是通用的,不再与特定的进攻,防御或实用Mod类型相关联。

· Mod slots on gear are no longer able to be recalibrated.

· 装备上改造模组不能校正

· Note: Any existing gear that has had its mod slot recalibrated prior to TU11 will have that recalibration automatically refunded, allowing a new attribute or talent to be recalibrated instead.

· Added generic mod slots to all “improvised” crafting high end gear.

· 为制作类装备加入通用改造模组(???手套 枪套 护膝???PTS没有启动这个,等正式服再试试)

Developer comment: Any type of mod (red/blue/yellow) can now be placed in any mod slot, regardless of previous brand/set or exotic gear color association. Ex: You can now place a defensive or utility gear mod into an Airaldi backpack, without needing to recalibrate the mod slot from red to blue/yellow.

开发者评论:现在可以将任何类型的mod(红色/蓝色/黄色)放置在任何mod插槽中,而与先前的品牌/设置或奇特的齿轮颜色关联无关。 例如:您现在可以将防御性或实用装备的Mod放入Airaldi背包中,而无需将Mod插槽从红色重新校准为蓝色/黄色。

· Defensive gear mods can now drop with disorient and ensnare resistances.


Loot

· Rainbow loot3色战利品

· Introduced weighing to gear attributes to reduce the amount of rainbow loot.使用新机制减少3色战利品出现

· The first non-core attribute has a higher chance to be of the same color as the core attribute

· 第一个属性会与核心属性同类

· Added all new Season 3 weapons and gear to the general loot pool.

· 在常规战利品池中添加了所有第3季所有新武器和装备。

· Added the new Season 3 brand to targeted loot rotation.

· 将新的第3季品牌添加到有针对性的战利品轮换中。


第二季度活动改版

· Updated Legacy Season cache to include weapons, gear set and named items from Season 2

· 更新了旧版季节缓存,以包含第2季中的武器,装备和命名物品

· Added Season 2 blueprints to general blueprint loot pool 将第2季设计图添加到常规蓝图战利品池中

· Removed Season 2 level requirements from season 2 Exotics from all sources移除第二季度限定品,装备全部发放至奖励池

· Mantis and Vile can now be acquired from general Exotic sources (e.g. targeted loot, Exotic Caches) without any conditions

· 现在可以在没有任何条件的情况下从一般的Exotic来源(例如目标战利品,Exotic缓存)中获取螳螂和卑鄙之人


Balance 平衡

Named Items 具名

· Deathgrips: Increased the armor on kill from +5% to +10%

· 死亡之握:杀死的护甲从+ 5%增加到+ 10%

Gear Sets

· Eclipse Protocol 日蚀协议

· Lowered Indirect TranSmission on kill status effect spread from 15m to 10m

接传播范围 改为10米原有15米

· Proliferation now increases the range of Indirect TranSmission from 10m to 15m

扩散范围到15米 原有是10米

· Increased Symptom Aggravator damage amplification from 15% to 30%

背包天赋 症状恶化 伤害增加到30% 原有是15%

Talents天赋

· Obliterate: Increased the number of maximum stacks of total weapon damage from 15 to 25

抹灭性破坏 暴击增加1%总武器伤害叠加最大数值改为25层 原有15层


PvP平衡性

Reduced the global PvP damage modifier from 0.35 to 0.3

全局范围pvp伤害从0.35降为0.3

Reverted previous changes to the pistol, rifle, and MMR PvP damage modifiers to pre-10.1 values (buff)

手枪,步枪和MMR PvP伤害修改器的更改恢复到10.1之前的值(增强)

Small increase to shotgun PvP damage modifier to match global damage reduction and retain pre-TU11 TTK

散弹枪对战PvP伤害修正值的小幅增加以匹配整体伤害减少并保留TU11之前的TTK

Slight reduction to overall SMG PvP damage.

轻微降低SMG PvP的整体伤害。

Developer comment: The above changes should result in a small increase to TTK at medium/close range, while keeping rifles and MMRs deadly at long ranges.

开发人员评论:以上更改应导致中距/近距离的TTK略有增加,而远距离则使步枪和MMR保持致命状态。

Crusader, Reflector, and Striker shields now take 33% more damage in PvP

十字盾,反伤盾和突袭护盾现在在PvP中受到的伤害提高33%

Riot Foam Chem Launcher base ensnare duration lowered from 3s to 2s in PvP

在PvP中,防暴泡沫化学发射器的基础诱捕持续时间从3s降低至2s

Firewall specialization talent Fiery Response no longer applies a 5m burn on armor break in PvP

特化职业烈焰之墙 破甲后对5米范围内用户造成点热 失效 PVP 。PVE均会有效

Eclipse Protocol's Indirect Transmission on kill status effect spread lowered from 15m to 5m in PvP (7m with Proliferation chest talent)

日蚀协议在PVP扩散范围从15米改为 5米

Lady Death's Breathe Free weapon damage amplification effect lowered from 75% to 50% in PvP

奇特武器死亡女神伤害从原来75%改为50%

Headhunter buff duration lowered from 30s to 5s in PvP

天赋 猎头者增益持续时间从30秒改为5秒 PVP

Headhunter damage bonus lowered from 40% to 20% in PvP (25% with Perfect Headhunter)

天赋 猎头者伤害加成 PVP中改为20% 具名完美猎头者为 25%


BUG修复

Fixed an issue which allowed players to finish the 100th floor in The Summit without actually killing the enemies.

修复了一个问题,该问题允许用户在不杀死敌人的情况下完成The Summit的100层。

Fixed an issue causing only one type of enemy to spawn in The Summit on Legendary difficulty.

修复了导致传奇难度的国会大厦中仅产生一种敌人的问题。

Fixed an issue causing enemies to shoot through walls on the 100th floor in The Summit.

修复了导致敌人从The Summit中100层墙壁射击的问题。 (官方外挂被禁)

Fixed an issue that caused you to be matched with a The Summit group when matchmaking for main missions.

修复了在进行主要任务配对时导致您与The Summit组匹配的问题。

Fixed an issue causing the SHD crate disappear briefly after completing the “Hold SHD Crate” objective in The Summit.

修复了在国会大厦中完成“持有SHD状态栏”目标后,SHD状态栏消失的问题。

Fixed missing Specialization Tutorial when boosting a new character to level 30.

修复了将新角色提升到30级时缺少的提示的问题。

Fixed an issue which caused all trap variants to become stuck in the ceiling.

修复了导致所有疏水阀变种卡在天花板上的问题。



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